tag:blogger.com,1999:blog-1195539283239638111.post9112533783601005991..comments2023-09-10T00:59:54.187-07:00Comments on Milling for 53: Drafting Pokemon #02: Move Tutorbradleyrosehttp://www.blogger.com/profile/05284973109981113059noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-1195539283239638111.post-27920882388523421192016-11-13T18:21:04.232-08:002016-11-13T18:21:04.232-08:00Inanimate! Good to interact with you in at any sor...Inanimate! Good to interact with you in at any sort of capacity. =) Thanks for providing your thoughts.<br /><br />I was wondering whether someone would think about how to handle the accuracy logistics. =) I was saving a future blog post to be about the logistics of the game, which includes handling accuracy, tracking status effects & stat changes, and how to handle players choosing their actions during battle.<br /><br />Stay tuned!<br /><br />P.S. With current events related to the elections, my progress has halted temporarily, delaying my progress. So, it might be a while before I post another update.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-1195539283239638111.post-69999226098458564162016-11-10T14:26:30.268-08:002016-11-10T14:26:30.268-08:00I think this is along the right track for sure. Do...I think this is along the right track for sure. Do note that, in the games, stronger moves are only available to Pokemon that level up, as well! Rarely is low PP the actual drawback to a strong move; its availability, conditionality (Belch), or infrequency (Hyper Beam) are the real drawbacks.<br /><br />In addition, I do think a resource system where everything starts 'full' would give the game no sense of progression or escalation. Having stronger moves available only after a Pokemon 'levels up' some number of times (whatever that means) seems like a reasonable form of progression. However, again, it's a lot more stuff to track.<br /><br />Do note that in Bradley's proposed way of dealing with evolutions, the 'compensation' for a move like Ember is that it's attached to a stronger Pokemon, and Flamethrower is attached to a weaker Pokemon. <br /><br />Bradley, I see you mentioning Accuracy, but nowhere do you discuss how it would be present in the game. Dice-rolling?Inanimatehttps://www.blogger.com/profile/00440653491352410437noreply@blogger.comtag:blogger.com,1999:blog-1195539283239638111.post-31214395900132104912016-11-07T17:33:42.858-08:002016-11-07T17:33:42.858-08:00Ah, yes. Thanks, Travis. If limitation is needed, ...Ah, yes. Thanks, Travis. If limitation is needed, then utilizing what's already present is best before coming up with new solutions.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-1195539283239638111.post-3925456071954115122016-11-07T16:37:33.175-08:002016-11-07T16:37:33.175-08:00You even have a convenient in-game reference for s...You even have a convenient in-game reference for something like this: PP, or Power Points, which provide a limit on just using the most powerful moves all the time. Maybe more powerful moves can't just be used over and over and have some sort of use limit or restriction on their use, while weaker moves like Tackle are always available but not as strong. Anonymoushttps://www.blogger.com/profile/14896923515331410740noreply@blogger.comtag:blogger.com,1999:blog-1195539283239638111.post-31234272939598459772016-11-06T23:23:01.146-08:002016-11-06T23:23:01.146-08:00Heh, the point method being sorta-like mana or whe...Heh, the point method being sorta-like mana or when you have 10 max crystals to spend in one turn in HearthStone. I'll keep this as a solution tool if I run into issues. Currently, it seems like the limitation might be unnecessary.<br /><br />As for having both Ember and Fire Blast - I think that'll just be something that's redundant if you let it happen. But it's a good point if you're not able to overwrite moves that are already on the pokemon. On a random note, Fire Blast isn't 100% accurate while Ember is. ;) I guess Flamethrower and Ember would be a better example.bradleyrosehttps://www.blogger.com/profile/05284973109981113059noreply@blogger.comtag:blogger.com,1999:blog-1195539283239638111.post-20323775982042111452016-11-06T23:00:04.299-08:002016-11-06T23:00:04.299-08:00Idea: If you have the moves have a point cost, an...Idea: If you have the moves have a point cost, and each pokemon have a set amount of points to use for moves, it could make moves like tackle more useful, if it costs 0 or 1 points out of, let's say, 10. A more powerful move like Fire Blast could cost 7 or 8.<br /><br />Another question: If a pokemon has both Fire Blast and Ember, what would make it ever use Ember? Adam Victor Kleshhttps://www.blogger.com/profile/04914885683711617242noreply@blogger.com