Lurebound Scarecrow by Nils Hamm |
After drafting multiple times with two other players
with my friend’s two boxes of Magic: The Gathering’s Return to Ravnica set, the
experience was becoming stale. I suggested to my friends that we cube draft – something
that none of us had done before. For those who don’t know, Cube is a casual format
where you select at least 360 Magic cards from your collection intended for
drafting or playing sealed deck with other players (typically eight people). After
explaining what Cube is all about to my buddy, he desired to try this out. My
soul… it’s so ecstatic. Problem, though: none of us have our own cube!
Between my friends and I, I have the most
extensive Magic: The Gathering collection. I have enough material to at least be
able to sculpt something fresh from among my cards and not just have it be something
like Zendikar: Cube Edition. So, it was up to me to put together a cube. I was
relishing this chance. I’m excited about crafting a Limited experience by my
own hand for others to enjoy – this must be related to why I loved making
Dungeons & Dragons dungeons during middle school.
Gimme Some Sugar Cube
What kinds of cards go into a Magic: The Gathering
cube? First, what makes for a strong cube is to have a theme. Every person’s
cube has a different theme just as different Magic sets have their own themes. The
most popular kind of cube, however, is one full of the most powerful cards in
Magic ever. In fact, for some folks, “a bunch of the most powerful cards” and “Cube”
are synonymous. While I have no doubts in how fun playing with those cards can
be, building a cube with this theme doesn’t excite me. Also, the most powerful
cards in Magic tend to be some of the most expensive. And I don’t have these
expensive cards. …I’m definitely doing something else.
Some cubers (people who play Cube; or,
incidentally, people who solve puzzles like Rubik’s Cubes) have pauper (all
commons) cubes or “no rares” cubes. Others have tribal cubes (cards that care
about creature types and a bunch of creatures with the same creature type, so
you can have Elf decks or Goblin decks and whatnot). Fittingly, I ended up building
a tribal themed cube; though, I didn’t do so intentionally.
Delif's Cube by Mark Tedin |
I was wracking my brain for what theme my cube
would be all about when I started thinking of the kinds of themes other games
tend to cover. Free-to-play games, the part of the games industry I have experience
in, tend to generate a lot of content (usually weekly) with all sorts of
different themes, and the kind of theme always-leveraged are holidays. So, that’s
when I thought of Halloween – perfect!
Here’s why Halloween is an awesome choice of a
theme:
1) It creates a deadline for finishing my cube. I
tend to not define deadlines for the projects I work on (a bad habit of mine).
As you can imagine, the projects I begin typically are never completed. I
couldn’t let this happen, especially when there’s a friend who’s waiting on me
to finish building a cube.
2) A Halloween-themed cube lends itself to being
consisted of the cards I love. Obviously, because Halloween is related to
horror, we’re going to use cards from the Innistrad block. Innistrad is one of
my favorite blocks, but so is another block that is fitting for this cube’s
theme: Shadowmoor (It's the closest to a Nightmare Before Christmas feel, which is great). Shadowmoor was the first set to be released when I had
gotten back into playing Magic: The Gathering after “quitting” during Fifth
Dawn (Yes, this does mean I missed the original Ravnica block, Kamigawa, and
Time Spiral), so it holds a special place in my heart.
On an aside, I returned to playing Magic: The
Gathering after Morningtide had already released, and partly due to the
nudgings by my friend while I was in college. Another part of me getting back into Magic was getting
pumped by this commercial.
So, Shadowmoor block has a lot of artifact creature Scarecrows in it (over twenty of them). Mashing it up with the races
of Innistrad meant that we’d have SIX major creature types. This was
instrumental in deciding that my cube would have a major tribal theme –
something that Innistrad wasn’t before.
You see, Innistrad is a set with mechanical themes
that related to creatures dying and spells in the graveyard; also, the
mostly-werewolf mechanic of double-faced cards was a big mechanic. The tribal
part of Innistrad was only a lesser component – it was never a
major theme. The Halloween cube is the chance to bring back Innistrad’s Werewolves,
Spirits, Vampires, and Zombies and make building a deck with a bunch of creatures
of a certain creature type actually matter.
Drogskol Captain by Peter Mohrbacher |
The Six Faces of the Cube
So, here’s what’s new being brought to the table
with using these Innistrad cards: creature types matter even more than before,
there’s a new tribe (Scarecrows), and cards from the previous tribal blocks,
Lorwyn and Onslaught, would be used to support the tribal theme; so cards of
old would be interacting with the new cards in a meaningful way. Lastly, for
Humans, Vampires, Zombies, and Spirits: there’s a lot more older cards to use
to join and/or replace their Innistrad counterparts.
Human creatures, obviously, are in all the colors.
In Innistrad block, they were green-white focused. However, curiously, there
are a significant number of red “Humans matter” cards when Avacyn
Restored was released. There are also the red Werewolves that start out as
Human before they transform into non-Human. So, when combining cards from
Innistrad, Dark Ascension, and Avacyn Restored; you get Naya Humans
(red-green-white). This led to me looking to stretch the colors of the other
tribes to an extra ally color (yet another twist)! And because Shards of Alara
block existed, there would be the mana-fixing cards to include in the cube to
support a three-color mana base for decks.
Sadly, however, black Werewolves and blue Vampires
are scarce (there aren’t any monoblue vampires). But how could I NOT include the
original black Werewolves? Luckily, though, blue’s got access to “vampires:”
The Mistform cards from Onslaught block. Also, for every color, there are
the Shapeshifters with changeling (a keyword that says the creature has every
single creature type ever). So, it’s not that bad to decide on Jund (black-green-red) Werewolves
or Grixis (blue-black-red) Vampires. Though, Esper (white-blue-black) Zombies is kind of awkward, since there’s not
that many white Zombies either. Well, besides the changelings.
I decided to go ahead with having three-color mana
support cards, anyway; to shake up the two-color tendency of Limited Innistrad
decks. Also, this enables the Naya Humans and Bant (green-white-blue) Spirits decks.
Vigilante Justice by Steve Prescott |
I won’t provide my actual cube list because it’s not
optimal as it is now – I don’t have all the cards that I would like to include, and I’m
missing certain dual lands. This led to not having Greater Werewolf and Lesser
Werewolf and me choosing to use some less-than-stellar cards in lieu of others I
would have preferred but don’t own. But, I will tell you about some interesting
things I’ve found when building the cube.
The first thing I did was grab all the Scarecrow
cards I had. I had just about twenty different Scarecrows. Sadly, though, I don’t
have Straw Soldiers or the original Scarecrow card (Straw Soldiers is totally going
into this cube in the future)! So, in order for Scarecrows (and Werewolves) to
be able to compete with the other creature types in terms of numbers available
in the cube, I was going to need to build a smaller cube than some of the ones
that others have.
The number of 360 cards, the smallest suggested
amount for a cube, was perfect. This meant 45 cards for each category: white,
blue, black, red, green, artifact, multicolor, and land. And there would be
just over twenty cards in each color that would have creatures – this meant
that Werewolves would be able to shine, and this also meant Scarecrows, being
about twenty in number, can effectively inhabit the artifacts slot as if it
were a “sixth color.” Lastly, building the minimal amount of 360 cards is a great place for me to start, as this is my very first cube.
Building Blocks
Having a starting point for the Halloween cube
with tribal cards very much helps narrow down the decisions you make. If it
weren’t for deciding upon horror creature-type tribal, then I wouldn’t have
been able to narrow in on using cards of only those creature types and tribal
cards to support them from Onslaught block and Lorwyn block. It also helps
narrow down the kinds of cards you need to include for every color.
Moonmist by Ryan Yee |
For example, Moonmist is a Fog-like effect that is
a Werewolf tribal card. Green usually has a card that has an effect like Fog.
Thus, since I know I’m including this card, I was able to eliminate all the
Fog-like cards I had in my collection from taking up any of the remaining
twenty-or-so noncreature card slots. Rise from the Grave made the creature you
bring back a Zombie, which is great for this cube, which meant I didn’t need to
consider other cards that bring creatures back to the battlefield.
The same goes for the kinds of abilities on
creatures. Green usually has a creature that taps to give you mana. Avacyn’sPilgrim is a Human and does fulfill that criterion – this means Llanowar Elves
and Birds of Paradise are not eligible for including in my cube!
Spirits
Spirits were exciting to work with since they are
found in every color. Also, there are quite a few Spirit token-making cards!
Sure, there are creatures from Innistrad that gave you Spirit tokens upon
dying, but there’s Funeral Pyre, Spectral Procession, and Midnight Haunting all
available to be used together! Because of this, I knew there was now a tokens
archetype in my cube, so I included cards like Intangible Virtue and strongly
considered anything that made tokens, whether they were Humans or Zombies. An example of this is Penumbra Spider,
providing not only the reach keyword that green needs but the token that token
decks care about. Finally, black has Aether Snap to combat the tokens (and
counters of any kind) specifically (don’t worry, though; the other colors have
ways to handle a bun of tokens, too; Evacuation in blue, for example).
And Kamigawa was a gold mine for Spirits, giving
me cards like Wandering Ones (a vanilla 1/1 for blue with a creature type that
matters) and Harbinger of Spring (protection from non-Spirit creatures? How
tribally-relevant). The big thing was having Spirits to include that had
Soulshift, a mechanic that returns Spirits specifically from the graveyard to
your hand. It’s combining cards together like these that made me discover how
much I love putting together a cube.
Zombies
Ghoulflesh by Igor Kieryluk |
Zombies provided the most extensive amount of
creature cards available to choose from, so I’ve got cards like Cemetery Reaper,
Grave Defiler, and Soulless One in the cube. I was most excited by using Ghoulflesh! You see, black has a thing where it has both negative Auras (cards
you’ll want to enchant your opponents’ cards with) and positive Auras. Often,
the positive Auras can also be negative in that it might provide more in
exchange for taking away from toughness. In Ghoulflesh’s case, the fact that it
turns the creature into a Zombie matters in this cube. In fact, it might become
a positive card when you want a non-Zombie you control to benefit from a card
you have that cares about Zombies.
Sadly, alongside not having the card All Hallow’s Eve (a must-have
for a Halloween cube) I do not own Zombie Apocalypse. Once I acquire one, it’s
totally going in. And when I eventually cast it, I'll enjoy the relevance of Flight of the Conchords' "Humans Are Dead" song.
Vampires
For Vampires, I had to include the iconic staple
Vampire of Magic: The Gathering: Sengir Vampire. Next, the fact that Vein Drinker is a black Vampire with as red activation cost made it a perfect
inclusion. To support the potential for a Grixis Vampire deck, I had Szadek, Lord of Secrets included among my gold cards (he also supports the milling strategy).
Sengir Vampire by Kev Walker |
Werewolves
Now, the Werewolf-y cards in Innistrad block didn’t
just care about Werewolves – they also cared about the creature type Wolves.
So, I made sure that both green and red had Wolf cards alongside the Werewolves.
Howl of the Night Pack has never been so exciting! What was really cool was
finding Tel-Jilad Wolf in my collection. Its ability is perfect for interacting
with opponents’ Scarecrow cards! Lastly, having Tundra Wolves in white to
fulfill a one-drop slot and the need to have first strike in white somewhere
was awesome.
Humans
Since there are so many Humans to choose from,
after auto-including the cards that mention caring about Humans specifically, I
looked to include any Humans that support any archetypes. While Hedron Crab and
Merfolk Mesmerist are fine cards for supporting a milling strategy, Cathartic Adept’s “Human-ness” made it more valuable as a milling-related creature in my
cube.
Actually, a note about Hedron Crab: It’s a
powerful milling creature. I would love using it in my own milling decks.
However, it would be so wrong to include in this cube, and it’s not because it’s
a Crab creature instead of a Human. It’s because the card cares about lands entering the
battlefield, which detracts from the tribal theme of the cube. This is a lesson
in Magic: The Gathering design – the cards you have in your set (or Cube) need
to pull their weight in contributing toward the greater good, especially the
commons.
Scarecrows
Because Scarecrows were going to be a major tribe,
it needed to be on the same level as the other tribes. The other tribes have
cards that “hate” against them. Human Frailty destroys Humans and Angel of Glory’s Rise wrecks Zombies. I needed a way for players to foil Scarecrows (but
not too much – Fracturing Gust would just be mean). Thank goodness Magic R&D decided to design Boggart Arsonists. I love this card so much for
specifically referencing Scarecrows AND for actually having plainswalk, a rare
ability to find on a creature.
Boggart Arsonists, while awesome, isn’t enough. It’s
a good thing there’s already red, white, and green cards that destroy artifacts.
I actually considered including Terror for the unique situation of black NOT
being able to have an answer for a creature with a major creature type when
facing Scarecrows, but my cube was too small to include this destruction spell
when I already had tribe-related “destroy” effects in the form of CruelRevival, Pack’s Disdain, etc. In fact, I may have too many! But I opted to
include potentially too many awesome tribal effects like these rather than not
have enough. Part of having a cube is that you often update it at least four
times a year due to a new set releasing with new cards that would be applicable
for your cube.
Ancient Stirrings by Vincent Proce |
Ancient Stirrings was beneficial when playing with
Eldrazi back in the Rise of the Eldrazi set. Ancient Stirrings in this cube’s
context means you can pick up a Scarecrow! Sa-weet. Also, blue’s Fabricate
pulls more weight in this Cube with being able to tutor for the Scarecrow you
need (perhaps a Reaper King?).
Also, props to Innistrad for adding one more Scarecrow, which was an appropriate decision given the setting of the plane.
Solving the Cube
Creating a Halloween cube was one of the best decisions
I could have made for myself in terms of Magic: The Gathering. I’m a Magic
design enthusiast and creating a cube helped my development sensibilities. As I
was going through the cards in my Magic collection, I was sorting the
noncreature cards by the types of effects they provide. Now, I know I’ve been
involved in Magic design theory and know what sort of effects go in each color,
but there’s nothing quite like seeing all the iterations of the same kinds of
effects in front of you. All the Giant Growths, Murders, and Lightning Bolts; and
deciding which ones will matter most with the context of the other. And when I
play this cube with my friends, I’m going to see what worked and what didn’t.
And that’s doing Magic development.
Doubling Cube by Mark Tedin |
The decisions I was making from the starting point of
Halloween theme all the way down to the individual card choices were like
solving a puzzle and placing down the puzzle pieces. I love that. But, this puzzle was like solving a Sudoku
puzzle. When you select a card to put into your cube, it’s not just putting
that metaphorical ‘3’ in a square for a row – you’re also fulfilling the ‘3’
needed for that same column and larger square it is in. Again, Hedron Crab wasn’t
quite the ‘3’ you needed for the collection of milling cards in the cube – the Cathartic
Adept was. And it’s a Human, for cards like Human Frailty to care about (not
that there will be many games where someone will actually cast Human Frailty on
it rather than a more-threatening Human card). And it’s a creature that costs
one mana, to fulfill the need for a certain number of cards in blue that cost
one mana. God, I love how it all fits together.
It’s Halloween as I write this, which means I’ve
got a completed cube and a Halloween board game party to attend (cthulhu-themed
and zombie-themed board games!). And the after-party: Magic: The Gathering
Halloween cubing! Happy Halloween, guys!
All Hallow's Eve by Christopher Rush |