Daily Card Redesign is a daily Magic: The Gathering design exercise where I randomly choose a card for the scenario of it being killed late during its own set's development. I design a replacement card that uses the same art, is the same color, is the same rarity, and has a name that, alphabetically, keeps it within the same collector number for the set.
Redesign:
I decided that Alpha should really still have an Air Elemental to go along with its Water Elemental, even if I could try to come up with some kind of other interpretation of what creature this is from the art provided.
It'd be odd to see an Air Elemental not fly. So, I kept flying. I had no choice but to add an ability. What ability? Why, the ability to "blow away" something with a powerful whirlwind or gust of wind! What kinds of things can you blow away? Well, you can't blow away lands. Enchantments aren't physical objects. And planeswalkers didn't exist, yet. That left creatures and artifacts.
And that gives you the ability you see here! I thought it best to keep this an "enters the battlefield" ability to keep down the complexity (and its uncommon rarity). Especially considering Alpha!
You know, there isn't a card that returns specifically an artifact or creature as a result of a gust of wind. There's
Disperse, which is strictly better. But you can't cost this new effect down to one blue mana, because then that would make
Unsummon strictly worse. But, wait - sorcery speed! And voila:
I am happy this shares a name with a Pokemon TCG card, especially one I have vivid memories of.