Bottle Gnomes by Ben Thompson |
Eight. This is the number of gnome cards in Magic:
The Gathering – seven Gnome creatures and one Gnome-token-creating card. Of all
the 10,000+ unique cards in Magic, Gnomes are represented on a severely miniscule
portion of Magic cards. To put this into perspective: the rare, mythical Yeti
appears on MORE Magic cards than the Gnomes. As beings that appear prominently
enough in multiple other magical fantasy-related properties, Gnomes are due for
their time in the Magic spotlight. With all of the vast number of unexplored planes
of the Multiverse, there HAS to be a plane amongst them home to Gnome creatures
– and I’m not talking about artifact creatures.
Sins of the Flesh
There are those who prefer Gnomes stay as they
mostly have been established in Magic: The Gathering – as artifact creatures. I
have a problem with this. When Mirrodin was first designed, initially, Gnomes
were filling in as the small artifact creatures for the metal world. Creative
didn’t like them and replaced them with the more-fitting Myr creatures. Thank goodness
for this decision as the kind of Gnomes that are depicted on artifact creature
cards are: lawn gnomes! And if Magic chooses to stick to its guns and keep the
creature type Gnome only represented on artifact creatures, the potential for a
rich array of Magic cards is killed and the type Gnome stifled from continuing
to see more cards printed with that type. Magic isn’t exactly yearning for more
lawn gnome cards. But the “lawn variety” is how Gnomes have always been in
Magic, right? …Actually, no.
The very first (and the only one of its kind) Gnome
printed in Magic: The Gathering is Quarum Trench Gnomes. This is a non-artifact
flesh-and-blood Gnome creature that matches the flavor found in other popular
works of swords & sorcery. In Dungeons & Dragons, the Gnome race is
available for you to choose for your player character. In World of Warcraft,
again, fleshy Gnomes are readily-available to choose for your character. And
Gnomes are not just found in popular video games – in the board game Small
World Underground, one of the races is Gnome. Red Dragon Inn 3 has a Gnome
character deck. With Gnomes this prevalent in fantasy works, and with Magic’s
recent focus on resonance, we’d be remiss to not create a plane of proper
Gnomes.
An aside regarding World of Warcraft gnomes: Interestingly enough, the story behind flesh gnomes is that they were originally created as "mechagnomes," non-flesh gnomes. Later, they were affected by the "Curse of Flesh," which transformed mechagnomes into flesh gnomes. This whole flesh-and-non-flesh existence of gnomes in WoW is eerily similar to Magic: The Gathering's artifact Gnomes and... single flesh Gnome.
Gnome Man's Land
I’ve discussed this Gnome subject before on
Twitter, and it’s been pointed out to me that Dwarves, one of the strongest and
most popular races to use in a work of fantasy, don’t even get a lot of cards
printed. The newest Dwarf cards in Magic: The Gathering make up four in
Eventide – and that was four years ago! They’ve been trumped by Goblins as the
core red creature race (which is fine) which causes Dwarves to sit on the
sidelines (though, there are those who believe Dwarves deserve to fill in the
role of white’s missing iconic race – a thought that is supported by Eventide
Dwarves being red-and-white hybrid creatures). So with the ever-popular Dwarves
not getting cards printed, what hope do Gnomes have?
Actually, in his column “Thirty-Two Short Columns About Dwarves,” Mark Rosewater confirmed that there WILL be new Dwarves in
Magic: The Gathering someday and even went so far as to state that there will be specific
Dwarf card names printed. So, really, Dwarves are not a question of whether
they’ll return, which helps the case for flesh Gnomes being a possibility in
the future.
Metrognome by Jeff Laubenstein |
When I sat down to spellsling with Ken Nagle, Magic: The
Gathering designer, in Oakland during the Magic World Cup Qualifier; I asked
what he thought about Gnomes in Magic. He brought up the fact that Creative
isn’t too keen on Gnomes (as they are now). But he also mentioned that Gnomes
were a bit too silly for Magic, along the same lines as Squirrels. They don’t
quite match the theme of dueling planeswalkers casting spells of a more…
serious nature. To be fair to Ken, since he works on the inside of Wizards, he
wouldn’t want to reveal something crucial like “Yes, we’re doing Gnomes again
someday,” or “No, we will never do Gnomes.” when answering my queries in regard
to Gnomes.
Whatever the case may be, I disagree with the
claim that Gnomes are not serious enough to be included in Magic: The
Gathering. Here’s why: Faeries and Noggles. Faeries seem a bit on the
preposterous side, when you judge them in works outside of Magic, especially
when you consider Tinkerbell from Peter Pan going into combat. However, despite
this, the flavor of Faeries has been molded appropriately enough for Magic. In
Magic, faeries are tricksters, something that aligns with blue’s illusory/deception
tactics. It also helps that they fly, supporting blue’s dominance in the flying
creatures department. Noggles, on the other hand, are anthropomorphic miniature
donkeys whose heads are comically disproportionate to the rest of their body.
…They’ve only appeared in Eventide, whose setting was more accommodating for
this type of creature, but I fail to see how Gnomes cannot find a place in
Magic while chibi donkeys can get printed on some cards.
The Red Dragon Inn 3's Wizgille by Rose Besch |
So how WOULD Gnomes fit into Magic: The Gathering?
When they do make an appearance in Magic, I’d put them primarily in blue and
secondary in red. Here’s why: Gnomes, in at least Dungeons & Dragons 3.5,
have a favored class: Illusionist. Illusions are a blue thing. Gnomes love
pranks and giving nicknames to folks in Dungeons & Dragons – something I
associate with being red. In Small World Underground, the Gnome race is
represented by an image of a gnome with a giant drill burrowing – quite red AND
reminiscent of Magic’s Quarum Trench Gnomes. In Red Dragon Inn 3, Wizgille the
Tinkerer is a character labeled as a Gnomish Artificer. Also, her tinkering
sometimes blows up in her face. This feels very blue with some red thrown in
(Magic’s Goblins usually gets artifacts blown up, showing red’s relationship
with artifacts). In World of Warcraft, Gnomes are known to be expert tinkerers
who refine their works into reliable and useful pieces of technology –
something that I associate with blue. WoW Gnomes are also quite eccentric and
obsessive with their engineering, something that is fitting of Ravnica’s Izzet
League guild.
In fact, I highly believe that if flesh Gnomes
were something that appeared before Ravnica was created in some significant
manner in Magic: The Gathering, we would have seen at least a Gnome or two within
the Izzet guild. For example, take a look at Wee Dragonauts; those are supposed
to be Faeries strapped to that jet-like device. But those could easily be
Gnomes. I actually have a more difficult time believing them to be Faeries (perhaps they were originally concepted as something other than Faeries - perhaps Gnomes?). Another example is the faerie with goggles depicted in the art of the
card Electrickery. Given that gnomes love trickery and fun names like
Electrickery (or Magic 2013’s Switcheroo), a gnome depicted in the art would be
more fitting than a red faerie. In fact, a monored Faerie creature card doesn’t
even exist in Magic! The only red Faerie creature in existence is Wee
Dragonauts, and that’s already blue, a color that Faeries are a better fit for
(Faeries inherently have flying while red is the second-worst color at flying).
Wee Dragonauts by Greg Staples |
Gnomes, Assemble!
When Magic: The Gathering was first created,
Gnomes weren’t as prevalent as they are now in popular fantasy games. Now that
Gnomes have more presence in these non-Magic works, I believe it’s just a
matter of timing before we’ll see flesh Gnomes show up.
Take, for example, Werewolves. Werewolves had a
scant number of cards in Magic: The Gathering – until something happened in popular culture.
There were a lot more horror-themed and zombie movies than before. And Twilight
happened, featuring vampires and werewolves. This caused Wizards to greenlight
the plane of Innistrad, the horror-themed block, thus breathing life into the
Werewolf creature type. I wouldn’t be surprised if there will be more Dwarf
cards making an appearance in Magic due to The Hobbit trilogy
coming out, featuring thirteen dwarves.
Here’s what I imagine could happen for Magic: The
Gathering at some point in the future: a steampunk fantasy-themed plane with an
artifact theme. This artifact theme would be different from Mirrodin in that
there would be a focus on building steam-powered technological innovations. And
with a focus on this steam-powered technology, I would imagine the flavor of the
world would naturally have technologies that enable land-dwellers to take to
the skies and the seas. Merfolk, the iconic blue race, don’t need technology to
explore the depths of the oceans, and they certainly don’t tend to fly sky
high. What other core race can we use in a steampunk fantasy block with an
artifact theme? Oh, yeah! Gnomes! They’re pretty good at assembling
contraptions, right?
Actually, in regards to “assembling contraptions,”
a steampunk world would be perfect for actually finding a home for what’s
teased on Steamflogger Boss: the Rigger creature type, and “assembling”
Contraptions. Assembling can be a keyword action associated with a keyword
mechanic. For example, scavenge’s reminder text says to only scavenge as a
sorcery; a verb! A Contraption would be an artifact subtype, and a creature
with the Rigger creature type would have something to do with Contraptions.
Steamflogger Boss by Warren Mahy |
Gnomes in this steampunk world would make for
great blue creature replacements for Merfolk. They would sport creature types
like Wizard, Artificer, and Rigger. The inclusion of Gnomes with their
ingenuity and intellect regarding artifacts could be contrasted with red
Goblins being clumsy and volatile with their equipment with a tendency to scrap
their artifacts or blow them up.
But that’s just one possible environment for
Gnomes. What’s important is the fleshy Gnome becoming a significant creature
type for at least one block, whenever that will be.
Gnomeward Bound
Along the way, another way for Wizards to tell the
world, “Hey, we recognize flesh Gnomes as something that are possible in Magic:
The Gathering.” is to include a Gnome creature in one of the Magic Core Sets. Ever
since Magic 2012 contained one strange “Salamander folk” creature named AmphinCutthroat when there have never been humanoid Salamanders before in Magic, I’ve
been given hope that there might be a Gnome creature given the same treatment. Magic
2013 increased the number of cards that showed glimpses of other planes with
its legendary creature cycle and the Shandalarian Rings cycle. From now on, whenever
a new Core Set is released, I’ll be on the lookout for a flesh Gnome creature
card.
Small World Underground's Gnomes by Miguel Coimbra |
Cheers,
Bradley Rose
Make them creature type "Faerie", and Gnomes in name only. This makes them perfect for Izzet or Esper artificers and non-flying illusionists elsewhere.
ReplyDeleteOh, no! I would HATE for Gnomes to be grouped within the creature type Faerie! They are important enough elsewhere that they deserve their own identity!
DeleteThanks for the suggestion, though. Sorry, I'm a bit too passionate to let this to happen to Gnomes in Magic without me at least putting up a fight. =)
I want gnomes more than anything in magic right now and kaledesh being confirmed, we can all only hope that we see some sort of gnomes. I really want to plays gnomes as an archetype.
ReplyDeleteI didn't see any flesh gnomes in the Kaladesh cards glimpsed in Magic Origins, but artifact Gnomes would still be cool. =) Someday, The Floppy Bird. Someday.
DeleteThis comment has been removed by a blog administrator.
ReplyDeleteI really like your take on the issue. I now have a clear idea on what this matter is all about.. Magic booster box
ReplyDelete