During the month of October is #Inktober! Each day has a single-word prompt, but instead of inking something, I design a Magic: The Gathering mechanic to fit the word. This is called #Moxtober.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Day 22: "expensive"
Day 23: "muddy"
Day 25: "chop"
Day 26: "prickly"
Today's prompt is: "stretch"
Friday, October 26, 2018
#Moxtober 25: Prickly
During the month of October is #Inktober! Each day has a single-word prompt, but instead of inking something, I design a Magic: The Gathering mechanic to fit the word. This is called #Moxtober.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Day 22: "expensive"
Day 23: "muddy"
Day 25: "chop"
Today's prompt is: "prickly"
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Day 22: "expensive"
Day 23: "muddy"
Day 25: "chop"
Today's prompt is: "prickly"
Wednesday, October 24, 2018
#Moxtober 24: Chop
During the month of October is #Inktober! Each day has a single-word prompt, but instead of inking something, I design a Magic: The Gathering mechanic to fit the word. This is called #Moxtober.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Day 22: "expensive"
Day 23: "muddy"
Today's prompt is: "chop"
"Chop" made me think of someone doing a karate chop. And, like in Pokemon with monsters like Machop, being likely to do a "critical hit", where you're striking a weak point of the opposition. Thus, "critical strike."
Red is the obvious color for flipping in general, but since the flip relates to combat and abilities that white has, this card is showing how the critical strike flavor can be placed in white's color pie.
So, we've had first strike, double strike, triple strike, and last strike. All of them are static and not dynamic. Critical strike introduces dynamic strike where you're not sure whether the creature is going to deal a certain "strike".
This is "after blockers are declared" instead of "when this attacks" both for strategical reasons and for flavor reasons. A "critical strike" should vary from subject to subject, when one applies hits to the correct critical point of a dragon vs. a human fighter, etc. Strategically, this is so that it's still an element of uncertainty for the defending player when choosing to block.
If this was upon attacking, the uncertainty onus is only placed upon the attacker, which isn't as fair.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Day 22: "expensive"
Day 23: "muddy"
Today's prompt is: "chop"
"Chop" made me think of someone doing a karate chop. And, like in Pokemon with monsters like Machop, being likely to do a "critical hit", where you're striking a weak point of the opposition. Thus, "critical strike."
Red is the obvious color for flipping in general, but since the flip relates to combat and abilities that white has, this card is showing how the critical strike flavor can be placed in white's color pie.
So, we've had first strike, double strike, triple strike, and last strike. All of them are static and not dynamic. Critical strike introduces dynamic strike where you're not sure whether the creature is going to deal a certain "strike".
This is "after blockers are declared" instead of "when this attacks" both for strategical reasons and for flavor reasons. A "critical strike" should vary from subject to subject, when one applies hits to the correct critical point of a dragon vs. a human fighter, etc. Strategically, this is so that it's still an element of uncertainty for the defending player when choosing to block.
If this was upon attacking, the uncertainty onus is only placed upon the attacker, which isn't as fair.
Tuesday, October 23, 2018
#Moxtober 23: Muddy
During the month of October is #Inktober! Each day has a single-word prompt, but instead of inking something, I design a Magic: The Gathering mechanic to fit the word. This is called #Moxtober.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Day 22: "expensive"
Today's prompt is: "muddy"
Mud is both cumbersome to cake yourself with but also camouflage. When you've got mud on you, you can't be targeted or blocked. But once you strike, your cover is blown - so you might as well let the mud shake off of you further once your cover is blown.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Day 22: "expensive"
Today's prompt is: "muddy"
Mud is both cumbersome to cake yourself with but also camouflage. When you've got mud on you, you can't be targeted or blocked. But once you strike, your cover is blown - so you might as well let the mud shake off of you further once your cover is blown.
Monday, October 22, 2018
#Moxtober 22: Expensive
During the month of October is #Inktober! Each day has a single-word prompt, but instead of inking something, I design a Magic: The Gathering mechanic to fit the word. This is called #Moxtober.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Today's prompt is: "expensive"
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Day 21: "drain"
Today's prompt is: "expensive"
When I saw "expensive", I thought of expensive mana costs. So, I wanted to tie a mechanic to paying expensive costs. But what was expensive? Well, since Limited is the most restrictive format in this regard to design for, and assuming this mechanic would be for a standard-legal set, I wanted to make sure to care about what would be "expensive" for Limited. But what is that number? To determine this, I took to polling Twitter:
I only let the poll go for four hours before making a decision, as I needed to write the post you're reading now at the time I'm writing it. But it seems clear 7 is when spells are "expensive" in Limited. From seven, I thought of "lucky number seven." So, I chose to just focus on the number seven and not just "seven or more."
The mechanic ensures you have luck counters placed on permanents, of which many different applications of said luck counters can be applied. In today's card, I chose to design the potential penultimate card, make it a little easy to get rid of, but also make it a legendary creature to be used as a commander, in the colors of which previous cards using luck counters can be included in the deck of. Both Chance Encounter and As Luck Would Have It are alt-win condition cards that use luck counters. And Gemstone Caverns also uses a luck counter.
(I'm always on the lookout for potential "Commander design space" whenever opportunity arises, even in these theoretical situations, to train myself to not miss that chance, or else you get a situation where you miss a legendary werewolf for original Innistrad block.
Keep in mind that Scourge was a set that cared about converted mana cost six or more, and it was in a block that had cycling - so the potential Limited environment would probably also have ways to include seven-cost cards in addition to your cheaper cards with seven-costed abilities.
Sunday, October 21, 2018
#Moxtober 21: Drain
During the month of October is #Inktober! Each day has a single-word prompt, but instead of inking something, I design a Magic: The Gathering mechanic to fit the word. This is called #Moxtober.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Today's prompt is: "drain"
My first instinct was to design a Vampire card. This makes sense as I also was also concepting "partake" from a vampire's point of view. There's blood being drawn. Let's have the creatures enjoy a bit of it, too.
With lifelink being an MVP for triggering partake, I figured partake would be good in black and white colors. Black is also good at inflicting hurt while white is good at gaining life. Another color I thought would be suitable is green, with its life gain spells and its natural inclination to cause some pain to the opponent via creature damage.
Since I figured black is "obvious" for this mechanic, I wanted to showcase white and green dabbling in partake. With white and green being more communal, I felt "partake" evoked a sense of sharing.
(#Moxtober was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)
Day 01: "poisonous"
Day 02: "tranquil"
Day 03: "roasted"
Day 04: "spell"
Day 05: "chicken"
Day 06: "drooling"
Day 07: "exhausted"
Day 08: "star"
Day 09: "precious"
Day 10: "flowing"
Day 11: "cruel"
Day 12: "whale"
Day 13: "guarded"
Day 14: "clock"
Day 15: "weak"
Day 16: "angular"
Day 17: "swollen"
Day 18: "bottle"
Day 19: "scorched"
Day 20: "breakable"
Today's prompt is: "drain"
My first instinct was to design a Vampire card. This makes sense as I also was also concepting "partake" from a vampire's point of view. There's blood being drawn. Let's have the creatures enjoy a bit of it, too.
With lifelink being an MVP for triggering partake, I figured partake would be good in black and white colors. Black is also good at inflicting hurt while white is good at gaining life. Another color I thought would be suitable is green, with its life gain spells and its natural inclination to cause some pain to the opponent via creature damage.
Since I figured black is "obvious" for this mechanic, I wanted to showcase white and green dabbling in partake. With white and green being more communal, I felt "partake" evoked a sense of sharing.
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