Monday, October 8, 2018

#Moxtober 08: Star

During the month of October is #Inktober! Each day has a single-word prompt, but instead of inking something, I design a Magic: The Gathering mechanic to fit the word. This is called #Moxtober.

(This was previously named #Meltober, named after "Mel", the more mechanically-inclined counterpart to "Vorthos" of the aesthetic profile spectrum.)


Today's prompt is: "star"





The prompt this time reminded me of the star format. So I designed a mechanic for that format.

For those unfamiliar with the star format, five players play in a game together. The goal for each player is to eliminate both the players that aren't their neighbors. Once both those players lose, you win. This creates the situation where the player to your left and right each share one (different) opponent with you. But one of your opponents for each of them is actually their ally. An interesting tension.

For this design, I wanted to create a mechanic that makes a lot of sense in star but can be used in other multiplayer formats like two-headed giant and Commander.

In Star, this card will draw you and another player two cards each.
In 2HG, this card will draw both you and your teammate two cards each.
In Commander, this card will draw everyone except one player two cards each.

Originally, I was going to word this mechanic as "Opponents of your opponents each draw two cards." However, while that would have enabled you and BOTH your neighbors to draw two cards, it would have made EVERYONE in a Commander game each draw cards. It's not as interesting, except for group-hug purposes, to just benefit everyone equally.

Thus, all cards with this mechanic will say "Choose an opponent." And then benefit everyone that is an opponent of that player, however that bonus will look.

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