ORIGINALS:
REDESIGNS:
So, each of the Laccoliths have the same ability. And with no other abilities. Or differences at all except for the power/toughness or the fact that it's an Aura. So, along with changing the mechanic for Laccoliths, I included additional abilities that are relevant.
The art looks like the fire is spewing out where it wishes, which matches the original design. This redesign is a more streamlined and straightforward mechanic in that it just changes how it can assign combat damage.
It's powerful, to be sure, which I tried to balance by costing, except for the 1-drop. I left it at 1-cost because I didn't want it to be a 2-cost and be a 1/1 (I want to keep the stats square along with the others). I would make it a 1/2 normally.
So, is this a totally busted mechanic? Not sure!
REDESIGNS:
So, each of the Laccoliths have the same ability. And with no other abilities. Or differences at all except for the power/toughness or the fact that it's an Aura. So, along with changing the mechanic for Laccoliths, I included additional abilities that are relevant.
The art looks like the fire is spewing out where it wishes, which matches the original design. This redesign is a more streamlined and straightforward mechanic in that it just changes how it can assign combat damage.
It's powerful, to be sure, which I tried to balance by costing, except for the 1-drop. I left it at 1-cost because I didn't want it to be a 2-cost and be a 1/1 (I want to keep the stats square along with the others). I would make it a 1/2 normally.
So, is this a totally busted mechanic? Not sure!
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