Redesign:
There's no Pacifism in Alpha, so this card slot seemed like a fitting place to include a Pacifism-like effect. Since the original design referenced Swamps, I figured that it was important to maintain this card slot's effect of being a card that is effective against players with Swamps.
Thus, combine the two points I mentioned above, and you get this new Pacifism variant!
For the name, since the the art depicts plants/vines wrapping the creature, I couldn't name it anything referencing using the power of plants and nature - because that would be a green thing. Karma was already doing a good job showing why this was happening - because the Swamp's vegetation is turning against the player that dared used Swamps in the first place. Karma is a very white concept, which already takes care of what I need as a name for what the heck is going on in this card.
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