Redesign:
So many Walls have "defender and flying." So how do they differentiate among the "defender and flying" Walls? Mostly through power and toughness! Apparently, an Angelic Wall is not as strong as a Wall of Air, and Wall of Air can actually hurt meek little 1/1s.
However, some Walls have more depth. And that's where I want to help. I don't want swords to be defined as being simply 3/5 as compared to a Hover Barrier's 0/6. I want the swords to actually mean something.
So, obviously, I chose first strike. But why did I keep the other two abilities? Because I couldn't remove them. All Walls, by default, have defender. And these swords are up in the air! They're flying swords! Alas, I was stuck with either changing the power and toughness or adding more rules text.
Lastly, I could have changed this to be an instant or sorcery, but it LOOKED more like a Wall. But I can see an argument for how this is a temporary instant/sorcery effect of a "wall of swords."
Same name?
ReplyDeleteBenalish Knight was first reprinted in Tenth Edition, so you could have also made a mono-White Plumeveil with First strike. (Four keywords!)
Four keywords? Yikes. I was able to do enough with less, so I went for that.
DeleteI keep the same name if it makes sense to do so. It looks like a wall of swords, so naming it Barrier of Blades feels unnecessary.
I like seeing the names you come up with that fit the names before and after the original.
Delete