Monday, March 18, 2013

Daily Card Redesign #76: Ravnica Karoo Cycle

Daily Card Redesign is a daily Magic: The Gathering design exercise where I randomly choose a card for the scenario of it being killed late during its own set's development. I design a replacement card that uses the same art, is the same color, is the same rarity, and has a name that, alphabetically, keeps it within the same collector number for the set.


Redesign:

Instead of showing ten cards of the cycle doing the same thing - I'll just show Azorius Chancery.

Normally common multicolor lands require an up-front cost of 1 mana (enter the battlefield tapped or another way of losing 1 mana in exchange for getting a multicolor land). The same is true for this card. However, as an upside, it doesn't punish you for already being able to produce those colors. If you're running only basic lands other than this, then the earliest you can play this is turn three if you played a Plains and Island during your first two turns.

Is this too broken? I can't tell. I think this is at least an interesting design.

2 comments:

  1. As I understand this, it is very broken...because the land would count itself and thus always come into play untapped. It's also better than Glacial Fortress and their ilk, and look how often they have been abused

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    1. The condition is checked before it enters the battlefield. This is indicated by "enters the battlefield." If it were what you were thinking of, it would be, "When Azorius Chancery enters the battlefield, tap it unless lands you control can produce W and U."

      I'm aware, though, that the whole cycle of cards can be used freely once the opponent plays a land that can produce mana of any color, like a Rupture Spire. So that's probably a bad thing. =)

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