For those of you who have read Daily Card Redesign #10, I designed for Chandra before - except for the first card version of her, Chandra Nalaar. O.K., here we go. Redesign:
Boom! To be clear, what's happening here is that Chandra's ultimate allows her to effectively do 10 of a combination of damage and/or addition of red mana to your mana pool. I recognize that the last ability's templating may be incorrect, but you understand what I'm going for.
I'm interested in seeing that final ability on other types of planeswalker cards but with other kinds of pairs of abilities other than it. I believe there are more applications than on Chandra here for pairs of effects you can do multiple of. Like, +1/+1 or destroying creatures, etc.
I really like her second ability. Adding R might seem innocuous, but can really be a game changer. I think I might prefer it if she cost 2RR, though. Designing a Planeswalker is hard!
ReplyDeleteLate response - thanks, man! Temporary red mana might have been a mistake for Chandra, in retrospect. It might be more fitting for a different kind of planeswalker.
DeleteThe last ability secretly costs 11 loyalty counters (otherwise she dies upon resolution and you cannot activate her sorcery speed abilities). Is that intentional?
ReplyDeleteYep! She starts out with an odd number of loyalty counters, and her +2 ability will push her from 9 to 11 loyalty counters, ensuring she stays alive for activating her "ultimate." This is assuming she goes unhindered, of course. =) I can't help whatever damage is thrown her way, but I at least made sure she could be alive for using it when left alone.
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