Tuesday, May 21, 2013

Daily Card Redesign #140: Sun Clasp

Daily Card Redesign is a daily Magic: The Gathering design exercise where I randomly choose a card for the scenario of it being killed late during its own set's development. I design a replacement card that uses the same art, is the same color, is the same rarity, and has a name that, alphabetically, keeps it within the same collector number for the set.


I found it weird that the art featured something ominous-looking, especially for a white card. But then I remembered how death can be something pretty scary and white deals with death. The focus is on this gold medallion-looking thing, so I figured that this was something that protected its wearer from death once. The figure in the art actually died (which is why is in the lying-down position), and the shadow shows the subject gasping as it draws breath once again.

Mechanically, this plays into the same space as Breath of Life/Resurrection but with a Second Sunrise/Faith's Reward condition. And the effect it applies to save the creature is the blinking mechanic. Also, this is similar to Angelic Renewal.

I know that Auras are put into a graveyard when the creature being enchanted leaves the battlefield, so I could get away with just blinking the creature. However, players not in the know of how this works might think the creature returns with the Aura still attached to it. Thus, an "invincible" creature. So, I decided to just state that the Aura needed to be sacrificed as part of its effect.

I don't know why one white mana feels too dangerous to have as a cost. It seems to check out. Angelic Renewal is applied to any creature you choose, and it costs 1W. And it's definitely worse than Breath of Life because it prevents you from bringing back a creature card you never fairly cast in the first place.

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