ORIGINAL:
REDESIGN:
Adjusted two things: Protection to conditional unblockability, and red to power 2 or less. Boom. Different enough.
I knew I wanted to change the "red" part that is represented by the Goblins in the art to something else that the Goblins would still represent. Here's many of what they represent:
- Red
- Low converted mana cost (I know some Goblins have high costs, but a bunch of 'em have a low cost, especially considering that Goblin tokens have a 0 converted mana cost
- Low power
- Multiple creatures
- Goblin creature type
I didn't want to reference the Goblin type unless Goblin tribal mattered. Which it doesn't really in this block. Red has already been done. Not being able to be blocked by multiple creatures seemed great, but kinda doesn't make sense for this creature in particular, flavorfully. And because this is a common, I didn't want to use the many words and slight-more complexity that is referencing the converted mana cost. So, power it was.
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