Redesign:
This is part of a cycle of cards that let you exile a card from your hand rather than pay the mana cost. So I'm going to keep it that way - I kept the first clause. I then did a completely top-down design that may be just bad in terms of power level yet is quite flavorful.
The Elk token that is put onto the battlefield has no choice BUT to be hit by an attacking creature, creating the scenario - every time - of an Elk being hunted as per the art. The focus in the art is the Elk itself. The action that is happening is the hounds attacking it.
Yes, I realize that this is a bad Fog. But Fog isn't strictly better than it! So there's that.
This is part of a cycle of cards that let you exile a card from your hand rather than pay the mana cost. So I'm going to keep it that way - I kept the first clause. I then did a completely top-down design that may be just bad in terms of power level yet is quite flavorful.
The Elk token that is put onto the battlefield has no choice BUT to be hit by an attacking creature, creating the scenario - every time - of an Elk being hunted as per the art. The focus in the art is the Elk itself. The action that is happening is the hounds attacking it.
Yes, I realize that this is a bad Fog. But Fog isn't strictly better than it! So there's that.
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