Yay! I like this guy.
Redesign:
Funny, I was debating between Pathrazer and Pathblazer. Pathrazer only appears on one card, Pathrazer of Ulamog, and it's in the same set as this Goblin Tunneler. But razing a path feels more permanent than blazing a path. In fact, blazing a path just means to go through it fast, which is what my design is doing.
The first thing I thought of, based on the art I have to work with, is mountainwalk. But Magic: The Gathering already got their bases covered in terms of French vanilla mountainwalkers. I can't say the same about temporary mountainwalk, though - so, we'll do that.
Since this guy has such a low cost, there is a highly likely possibility that it will not be able to grant any creature other than itself mountainwalk for a turn. But it can't use its own mountainwalking. Unless it had haste. So I gave it haste.
After the dust settles that is the turn this guy enters the battlefield, he'll be a vanilla creature! A "virtual vanilla" is what you call it. =)
Another limited comment!
ReplyDeleteThis guy was fulfilling a very crucial role in Rise of the Eldrazi limited. He caused games to eventually end by sneaking a guy through every turn. I loved Rise limited to death, and this guy was one of the reasons why.
Changing him to be only one pass semi-unblockable would make it kind of miserable for red decks in Rise, who would get stranded once everyone else gets to 8 mana.
It's all good, Robbit! No need to feel compelled to write something lengthy and in-depth (even if I do value it) for every time you want to comment. =)
DeleteYeah, I kinda blew it for this one. =) Outside of eliminating the usefulness of the old design, I kind blew it for my new design in terms of how useless hasting on turn 1 is as well as providing Eldrazi the ability to easily Mountainwalk.