Monday, April 29, 2013

Daily Card Redesign #118: Sengir Vampire

Daily Card Redesign is a daily Magic: The Gathering design exercise where I randomly choose a card for the scenario of it being killed late during its own set's development. I design a replacement card that uses the same art, is the same color, is the same rarity, and has a name that, alphabetically, keeps it within the same collector number for the set.


Since Vampires come in all shapes and sizes, I didn't want to rock the boat and make this specific-looking Vampire be anything other than a Sengir type of Vampire. So, it's still going to be named that. And, because of that, it had to retain its flying ability, since that is what Sengir Vampires apparently are able to do.

Rather than requiring the vampire to feast on a dead body and get permanently stronger with each creature it kills, I say that the vampire "bites" creatures it gets into combat with. This leaves the opposing creature damaged, yes - but it only temporarily gives power to the vampire. That's because vampires and their bloodlust is unquenchable. They'll eventually become thirsty again, which is why they only get a temporary boost.

Because the design creates a difference in power and toughness between it and the creature it would be in combat with by 2 power and 2 toughness, I naturally had to reduce its original power/toughness to 3/3. I used the original design's model of power/toughness because 4/4 is pretty huge for Alpha days, which seems to indicate that Sengir Vampires are supposed to be pretty bad ass. And if the vampire isn't blocked, at least 3 damage to the player is pretty good!

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